149 lines
4.5 KiB
HTML
149 lines
4.5 KiB
HTML
|
||
<!DOCTYPE html>
|
||
<html lang="en">
|
||
<head>
|
||
<meta charset="UTF-8">
|
||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||
<title>Obli.Studios Roadmap</title>
|
||
<style>
|
||
body {
|
||
font-family: sans-serif;
|
||
background-color: #f0f0f0;
|
||
color: #333;
|
||
padding: 0;
|
||
margin: 0;
|
||
}
|
||
|
||
header {
|
||
background-color: #111;
|
||
color: white;
|
||
padding: 20px;
|
||
text-align: center;
|
||
}
|
||
|
||
.container {
|
||
padding: 40px;
|
||
max-width: 1200px;
|
||
margin: auto;
|
||
}
|
||
|
||
h2 {
|
||
color: #00bfff;
|
||
margin-top: 60px;
|
||
}
|
||
|
||
.roadmap-section {
|
||
margin-bottom: 60px;
|
||
}
|
||
|
||
.phase {
|
||
margin-bottom: 30px;
|
||
}
|
||
|
||
.phase h3 {
|
||
background-color: #00bfff;
|
||
color: white;
|
||
padding: 10px;
|
||
border-radius: 5px;
|
||
}
|
||
|
||
ul.features {
|
||
list-style: none;
|
||
padding-left: 20px;
|
||
}
|
||
|
||
ul.features li::before {
|
||
content: "\2714\0020";
|
||
color: green;
|
||
}
|
||
|
||
ul.inprogress li::before {
|
||
content: "\26A0\0020";
|
||
color: orange;
|
||
}
|
||
|
||
ul.planned li::before {
|
||
content: "\1F4C5\0020";
|
||
color: blue;
|
||
}
|
||
</style>
|
||
</head>
|
||
<body>
|
||
<header>
|
||
<h1>Obli.Studios Roadmap</h1>
|
||
<p>Track our development progress for Shardwalker</p>
|
||
</header>
|
||
<nav class="navbar">
|
||
<a href="https://www.oblistudios.com">🏠 Home</a> |
|
||
<a href="https://www.oblistudios.com/shardwalker.html">⚔️ Shardwalker</a> |
|
||
<a href="https://www.oblistudios.com/roadmap.html">🔄️ Roadmap</a>
|
||
</nav>
|
||
<div class="container">
|
||
|
||
<div class="roadmap-section">
|
||
<h2>⚔️ Shardwalker</h2>
|
||
|
||
<div class="phase">
|
||
<h3>Phase 1: Core Systems (Now–Q3 2026)</h3>
|
||
<ul class="inprogress">
|
||
<li>Shard Core Mechanic (Shard-Switching & Attunement)</li>
|
||
<li>Basic Combat Loop (PvE AI + Abilities)</li>
|
||
</ul>
|
||
<ul class="inprogress">
|
||
<li>Prototype PvP Mode</li>
|
||
<li>Environmental Interaction / Puzzle Drafts</li>
|
||
<li>UI/UX Exploration (HUD, Menus, Codex)</li>
|
||
</ul>
|
||
<ul class="planned">
|
||
<li>Open Alpha Signups</li>
|
||
</ul>
|
||
</div>
|
||
|
||
<div class="phase">
|
||
<h3>Phase 2: Campaign & PvP Integration (Q4 2026)</h3>
|
||
<ul class="inprogress">
|
||
<li>Solo Campaign Chapter 1</li>
|
||
<li>First Arena PvP Mode</li>
|
||
</ul>
|
||
<ul class="inprogress">
|
||
<li>Multiplayer Backend Integration (Steam / EOS)</li>
|
||
</ul>
|
||
<ul class="planned">
|
||
<li>Boss Encounter Design</li>
|
||
<li>Invite-Only Alpha PvP Test</li>
|
||
</ul>
|
||
</div>
|
||
|
||
<div class="phase">
|
||
<h3>Phase 3: Polish & Scale (Q1 2027)</h3>
|
||
<ul class="inprogress">
|
||
<li>Visual Effects, Animations, and Polish</li>
|
||
</ul>
|
||
<ul class="inprogress">
|
||
<li>Inventory / Gear / Character Progression</li>
|
||
<li>Cross-Shard Synergy System</li>
|
||
</ul>
|
||
<ul class="planned">
|
||
<li>Leaderboards + Matchmaking Systems</li>
|
||
<li>Public PvP Alpha</li>
|
||
</ul>
|
||
</div>
|
||
|
||
<div class="phase">
|
||
<h3>Phase 4: Marketing & Launch Prep (Q2 2027)</h3>
|
||
<ul class="inprogress">
|
||
<li>Steam Page Live</li>
|
||
</ul>
|
||
<ul class="inprogress">
|
||
<li>Demo Build / Free Prologue</li>
|
||
<li>Content Creator Outreach</li>
|
||
</ul>
|
||
<ul class="planned">
|
||
<li>Closed Beta Signups</li>
|
||
<li>Feedback-driven balance iteration</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</body>
|
||
</html>
|