215 lines
7.1 KiB
HTML
215 lines
7.1 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Obli.Studios Roadmap</title>
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<style>
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body {
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font-family: sans-serif;
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background-color: #f0f0f0;
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color: #333;
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padding: 0;
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margin: 0;
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}
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header {
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background-color: #111;
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color: white;
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padding: 20px;
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text-align: center;
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}
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.container {
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padding: 40px;
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max-width: 1200px;
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margin: auto;
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}
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h2 {
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color: #00bfff;
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margin-top: 60px;
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}
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.roadmap-section {
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margin-bottom: 60px;
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}
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.phase {
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margin-bottom: 30px;
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}
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.phase h3 {
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background-color: #00bfff;
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color: white;
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padding: 10px;
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border-radius: 5px;
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}
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ul.features {
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list-style: none;
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padding-left: 20px;
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}
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ul.features li::before {
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content: "\2714\0020";
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color: green;
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}
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ul.inprogress li::before {
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content: "\26A0\0020";
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color: orange;
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}
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ul.planned li::before {
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content: "\1F4C5\0020";
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color: blue;
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}
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</style>
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</head>
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<body>
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<header>
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<h1>Obli.Studios Roadmap</h1>
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<p>Track our development progress for Shardwalker and the Obli.ServerManager</p>
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</header>
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<nav class="navbar">
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<a href="https://www.oblistudios.com">🏠 Home</a> |
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<a href="https://www.oblistudios.com/servermanager.html">🛠 Server Manager</a> |
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<a href="https://www.oblistudios.com/shardwalker.html">⚔️ Shardwalker</a>
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<a herf="https://www.oblistudios.com/roadmap.html">🔄️ Roadmap</a>
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</nav>
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<div class="container">
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<div class="roadmap-section">
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<h2>⚔️ Shardwalker</h2>
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<div class="phase">
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<h3>Phase 1: Core Systems (Now–Q3 2025)</h3>
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<ul class="features">
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<li>Shard Core Mechanic (Shard-Switching & Attunement)</li>
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<li>Basic Combat Loop (PvE AI + Abilities)</li>
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</ul>
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<ul class="inprogress">
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<li>Prototype PvP Mode</li>
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<li>Environmental Interaction / Puzzle Drafts</li>
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<li>UI/UX Exploration (HUD, Menus, Codex)</li>
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</ul>
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<ul class="planned">
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<li>Open Alpha Signups</li>
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</ul>
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</div>
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<div class="phase">
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<h3>Phase 2: Campaign & PvP Integration (Q4 2025)</h3>
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<ul class="inprogress">
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<li>Solo Campaign Chapter 1</li>
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<li>First Arena PvP Mode</li>
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</ul>
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<ul class="features">
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<li>Multiplayer Backend Integration (Steam / EOS)</li>
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</ul>
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<ul class="planned">
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<li>Boss Encounter Design</li>
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<li>Invite-Only Alpha PvP Test</li>
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</ul>
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</div>
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<div class="phase">
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<h3>Phase 3: Polish & Scale (Q1 2026)</h3>
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<ul class="inprogress">
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<li>Visual Effects, Animations, and Polish</li>
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</ul>
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<ul class="features">
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<li>Inventory / Gear / Character Progression</li>
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<li>Cross-Shard Synergy System</li>
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</ul>
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<ul class="planned">
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<li>Leaderboards + Matchmaking Systems</li>
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<li>Public PvP Alpha</li>
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</ul>
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</div>
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<div class="phase">
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<h3>Phase 4: Marketing & Launch Prep (Q2 2026)</h3>
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<ul class="features">
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<li>Steam Page Live</li>
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</ul>
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<ul class="inprogress">
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<li>Demo Build / Free Prologue</li>
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<li>Content Creator Outreach</li>
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</ul>
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<ul class="planned">
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<li>Closed Beta Signups</li>
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<li>Feedback-driven balance iteration</li>
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</ul>
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</div>
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</div>
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<div class="roadmap-section">
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<h2>🛠 Obli.ServerManager</h2>
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<div class="phase">
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<h3>Phase 1: Core Manager (Now–Q2 2025)</h3>
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<ul class="features">
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<li>.NET 9 Migration</li>
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<li>Basic Game Server Controls (Start/Stop/Status)</li>
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<li>SteamCMD Integration</li>
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</ul>
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<ul class="inprogress">
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<li>Game Presets & Detection System</li>
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<li>iOS Companion App Skeleton</li>
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</ul>
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<ul class="planned">
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<li>Feedback from Alpha Testers</li>
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</ul>
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</div>
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<div class="phase">
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<h3>Phase 2: Remote Control & Monitoring (Q2–Q3 2025)</h3>
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<ul class="inprogress">
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<li>REST API Backend</li>
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<li>QR Sync Feature for Companion App</li>
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<li>Server Logs + Real-Time Output</li>
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</ul>
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<ul class="planned">
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<li>Push Notification System</li>
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<li>Beta Test with Remote Admins</li>
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</ul>
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</div>
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<div class="phase">
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<h3>Phase 3: Advanced Features & Mods (Q3–Q4 2025)</h3>
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<ul class="features">
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<li>Mod Installation Automation (Steam Workshop)</li>
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</ul>
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<ul class="inprogress">
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<li>Scheduled Backups + Restores</li>
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<li>User Roles & Permissions System</li>
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<li>Crash Detection & Auto-Restart</li>
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</ul>
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<ul class="planned">
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<li>Public Beta and Marketing Push</li>
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</ul>
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</div>
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<div class="phase">
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<h3>Phase 4: V1 Release & Expansion (Q1 2026)</h3>
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<ul class="features">
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<li>Launch of V1.0.0</li>
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</ul>
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<ul class="inprogress">
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<li>Support for Non-SteamCMD Games</li>
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<li>Cloud Save / Sync Between Devices</li>
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</ul>
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<ul class="planned">
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<li>User Feedback Review & Feature Votes</li>
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<li>Marketplace or Plugin Framework Exploration</li>
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</ul>
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</div>
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</div>
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</div>
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</body>
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</html>
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