From ff90137a7173a45cf3a20fb3b2a616f35bb124ee Mon Sep 17 00:00:00 2001 From: Obligod Date: Sat, 6 Dec 2025 15:31:17 -0800 Subject: [PATCH] Upload files to "/" --- ASAservers.html | 613 ++++++++++++++++++++++++++++++++++++++++ ASAshop.html | 727 ++++++++++++++++++++++++++++++++++++++++++++++++ admin.html | 99 +++++++ index.html | 535 +++++++++++++++++++++++++++++++++++ roadmap.html | 533 +++++++++++++++++++++++++++++++++++ 5 files changed, 2507 insertions(+) create mode 100644 ASAservers.html create mode 100644 ASAshop.html create mode 100644 admin.html create mode 100644 index.html create mode 100644 roadmap.html diff --git a/ASAservers.html b/ASAservers.html new file mode 100644 index 0000000..b125a05 --- /dev/null +++ b/ASAservers.html @@ -0,0 +1,613 @@ + + + + + + ObliStudios · ASA Servers — Live Status + + + + + + + + + + +
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ARK: Survival Ascended — Live Server Status

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Real‑time online status, map, players, and ping for every ObliStudios ASA server.

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This is unofficial and not affiliated with Studio Wildcard.
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+ + Next update: — +
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Cluster Status

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+ The servers are running on a best‑effort basis, 24/7. Occasional downtime may occur for maintenance, updates, or unexpected issues. + Visit our

Discord

for planned maintenance windows and updates. +
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+ + + + + + diff --git a/ASAshop.html b/ASAshop.html new file mode 100644 index 0000000..33063c3 --- /dev/null +++ b/ASAshop.html @@ -0,0 +1,727 @@ + + + + + ASA Shop + + + + + +
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BESTWCOAST Shop

+ Login to our Discord + +
+ + 🛒 Cart 0 +
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+ + + + + + + + + + + + + + + + + diff --git a/admin.html b/admin.html new file mode 100644 index 0000000..44f62f6 --- /dev/null +++ b/admin.html @@ -0,0 +1,99 @@ + + +ASA Config Admin + +
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ASA Config Admin

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Edits the JSON that your ASAservers page consumes. Save, then refresh the public page.
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+ diff --git a/index.html b/index.html new file mode 100644 index 0000000..4e679c6 --- /dev/null +++ b/index.html @@ -0,0 +1,535 @@ + + + + + + ObliStudios — Home of Shardwalker: The Mirror’s Edge + + + + + + + + + + + +
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Home of Shardwalker
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Shardwalker:
The Mirror’s Edge

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Step through the wolrd of Eidralis and master the art of shard‑switching and uncover the truth behind the Edge.

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About the Game

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A fast, tactical, and atmospheric journey through broken worlds.

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Shard‑Switching

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Phase between mirrored layers to bypass hazards, expose enemy weaknesses, and solve environmental puzzles.

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Combat Mastery

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Build attunements, chain abilities, and adapt to enemy factions hunting within the Mirror’s Edge.

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World & Lore

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Explore ancient structures and living biomes fractured by the Void. Each shard reveals new paths and secrets.

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+ + Trailer Embed Placeholder (16:9) +
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+

Watch the Trailer

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+ Drop in your trailer iframe here. Example (YouTube): + <iframe width="560" height="315" src="https://www.youtube.com/embed/VIDEO_ID" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> +

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About ObliStudios

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We craft atmospheric, mechanics‑driven games with striking identity.

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Indie at Heart

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One man team, big worlds. We prototype fast and iterate with our community.

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Technical Artistry

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From dynamic lighting to systemic encounters, we push tools to serve player stories.

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Community

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Join playtests, shape balance, and help chart the roadmap across shards.

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+ + + + + + diff --git a/roadmap.html b/roadmap.html new file mode 100644 index 0000000..125fdd2 --- /dev/null +++ b/roadmap.html @@ -0,0 +1,533 @@ + + + + + + ObliStudios · Roadmap — Shardwalker + + + + + + + + + + + +
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+ Roadmap +

Shardwalker: The Mirror’s Edge

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+ Track our progress across phases—from core systems to launch preparation. Status chips indicate what’s + planned, in progress, or completed. +

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+ Planned + In Progress + Done +
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Roadmap timeline

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Phase 1: Core Systems (Now–Q3 2026)

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+ In Progress +
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  • Shard Core Mechanic (Shard-Switching & Attunement)
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  • Basic Combat Loop (PvE AI + Abilities)
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  • Prototype PvP Mode
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  • Environmental Interaction / Puzzle Drafts
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  • UI/UX Exploration (HUD, Menus, Codex)
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  • Open Alpha Signups
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Phase 2: Campaign & PvP Integration (Q4 2026)

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+ In Progress + Planned +
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  • Solo Campaign Chapter 1
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  • First Arena PvP Mode
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  • Multiplayer Backend Integration (Steam / EOS)
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  • Boss Encounter Design
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  • Invite-Only Alpha PvP Test
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Phase 3: Polish & Scale (Q1 2027)

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+ In Progress + Planned +
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  • Visual Effects, Animations, and Polish
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  • Inventory / Gear / Character Progression
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  • Cross-Shard Synergy System
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  • Leaderboards + Matchmaking Systems
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  • Public PvP Alpha
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Phase 4: Marketing & Launch Prep (Q2 2027)

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+ In Progress + Planned +
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  • Steam Page Live
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  • Demo Build / Free Prologue
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  • Content Creator Outreach
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  • Closed Beta Signups
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  • Feedback-driven balance iteration
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