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Shardwalker: The Mirror's Edge

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Indie Dev Production Roadmap

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Pre-Production Done

Start: [Today] — End: +30 Days
Design docs, game concept, visual target, core loop
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Blockout Maps & Prototypes In Progress

+31 Days — +75 Days
Build test maps, whitebox environments, establish movement/combat feel
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Core Mechanics Development Not Started

+76 Days — +135 Days
Implement combat, shard-switching, attunement system
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First Playable (Vertical Slice) Not Started

+136 Days — +165 Days
Basic UI, combat, single map, testable state
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Story & World Design Not Started

+166 Days — +210 Days
Write lore, quests, dialogue, map flow
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Environment Art & Level Design Not Started

+211 Days — +285 Days
Model, texture, and populate maps
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Multiplayer Networking Setup Not Started

+286 Days — +330 Days
Mirror or FishNet implementation, lobby & match start logic
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UI/UX Polish Not Started

+331 Days — +360 Days
Final HUD, menus, pause screens
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Sound, Music & VFX Not Started

+361 Days — +390 Days
Placeholders replaced with final effects, transitions
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Beta Playtesting Not Started

+391 Days — +420 Days
Gather feedback on PvP and solo campaign
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Final Polish & Optimization Not Started

+421 Days — +450 Days
Bug fixing, performance, controller support
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Marketing & Steam Page Prep Not Started

+451 Days — +471 Days
Trailer, screenshots, copywriting
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Launch Not Started

+472 Days — +479 Days
Push to Steam, promote, manage release
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