Obli.Studios Roadmap
+Track our development progress for Shardwalker and the Obli.ServerManager
+⚔️ Shardwalker
+ +Phase 1: Core Systems (Now–Q3 2025)
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- Shard Core Mechanic (Shard-Switching & Attunement) +
- Basic Combat Loop (PvE AI + Abilities) +
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- Prototype PvP Mode +
- Environmental Interaction / Puzzle Drafts +
- UI/UX Exploration (HUD, Menus, Codex) +
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- Open Alpha Signups +
Phase 2: Campaign & PvP Integration (Q4 2025)
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- Solo Campaign Chapter 1 +
- First Arena PvP Mode +
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- Multiplayer Backend Integration (Steam / EOS) +
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- Boss Encounter Design +
- Invite-Only Alpha PvP Test +
Phase 3: Polish & Scale (Q1 2026)
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- Visual Effects, Animations, and Polish +
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- Inventory / Gear / Character Progression +
- Cross-Shard Synergy System +
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- Leaderboards + Matchmaking Systems +
- Public PvP Alpha +
Phase 4: Marketing & Launch Prep (Q2 2026)
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- Steam Page Live +
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- Demo Build / Free Prologue +
- Content Creator Outreach +
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- Closed Beta Signups +
- Feedback-driven balance iteration +
🛠 Obli.ServerManager
+ +Phase 1: Core Manager (Now–Q2 2025)
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- .NET 9 Migration +
- Basic Game Server Controls (Start/Stop/Status) +
- SteamCMD Integration +
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- Game Presets & Detection System +
- iOS Companion App Skeleton +
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- Feedback from Alpha Testers +
Phase 2: Remote Control & Monitoring (Q2–Q3 2025)
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- REST API Backend +
- QR Sync Feature for Companion App +
- Server Logs + Real-Time Output +
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- Push Notification System +
- Beta Test with Remote Admins +
Phase 3: Advanced Features & Mods (Q3–Q4 2025)
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- Mod Installation Automation (Steam Workshop) +
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- Scheduled Backups + Restores +
- User Roles & Permissions System +
- Crash Detection & Auto-Restart +
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- Public Beta and Marketing Push +
Phase 4: V1 Release & Expansion (Q1 2026)
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- Launch of V1.0.0 +
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- Support for Non-SteamCMD Games +
- Cloud Save / Sync Between Devices +
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- User Feedback Review & Feature Votes +
- Marketplace or Plugin Framework Exploration +