# Obli.Studios Roadmap

## ⚔️ Shardwalker

### Phase 1: Core Systems (Now–Q3 2026)

- Shard Core Mechanic (Shard-Switching & Attunement)
- Basic Combat Loop (PvE AI + Abilities)

- Prototype PvP Mode
- Environmental Interaction / Puzzle Drafts
- UI/UX Exploration (HUD, Menus, Codex)

- Open Alpha Signups

### Phase 2: Campaign & PvP Integration (Q4 2026)

- Solo Campaign Chapter 1
- First Arena PvP Mode

- Multiplayer Backend Integration (Steam / EOS)

- Boss Encounter Design
- Invite-Only Alpha PvP Test

### Phase 3: Polish & Scale (Q1 2027)

- Visual Effects, Animations, and Polish

- Inventory / Gear / Character Progression
- Cross-Shard Synergy System

- Leaderboards + Matchmaking Systems
- Public PvP Alpha

### Phase 4: Marketing & Launch Prep (Q2 2027)

- Steam Page Live

- Demo Build / Free Prologue
- Content Creator Outreach

- Closed Beta Signups
- Feedback-driven balance iteration

## 🛠 Obli.ServerManager

### Phase 1: Core Manager (Now–Q2 2026)

- .NET 9 Migration
- Basic Game Server Controls (Start/Stop/Status)
- SteamCMD Integration

- Game Presets & Detection System
- iOS Companion App Skeleton

- Feedback from Alpha Testers

### Phase 2: Remote Control & Monitoring (Q2–Q3 2026)

- REST API Backend
- QR Sync Feature for Companion App
- Server Logs + Real-Time Output

- Push Notification System
- Beta Test with Remote Admins

### Phase 3: Advanced Features & Mods (Q3–Q4 2026)

- Mod Installation Automation (Steam Workshop)

- Scheduled Backups + Restores
- User Roles & Permissions System
- Crash Detection & Auto-Restart

- Public Beta and Marketing Push

### Phase 4: V1 Release & Expansion (Q1 2027)

- Launch of V1.0.0

- Support for Non-SteamCMD Games
- Cloud Save / Sync Between Devices

- User Feedback Review & Feature Votes
- Marketplace or Plugin Framework Exploration